Hello everyone, this might be the last blog entry for the exam artist development for Spring 2020 Most of the feature is done, we are proud to present our trailer We also have the full video walkthrough with the commentary detailing everything from peeking to time freeze. We would like to thank you our TAContinue reading “Final presentation”
Author Archives: Phathorn Thammasorn
Features and Gimmicks
Hello everyone, it has been a productive week. We excited to announce that we will be officially attend USC games expo 2020. Thank you everyone for everything you have done for us. In our project, there is a big overhaul implemented on it with many aesthetic changes and also implementation of many features. We haveContinue reading “Features and Gimmicks”
Advance and Moving Forward
After spring break, We have suffer some setback from the current situation with the pandemic. We skipped two weeks worth of blogs and have some time off during spring break but after consideration we decide to keep working on the project. All of the work we are going to do will be a remote work,Continue reading “Advance and Moving Forward”
Demonstration and Presentation
Today, we finally deliver a level for the midterm, even though a lot of polish needed to be done, the demo we deliver is still what as we promised. There is now a question sheet on the desk where player is and player can use their hand (with pen) to point and choose answer toContinue reading “Demonstration and Presentation”
Objectives and Mechanics
The midterm is coming and we the goal in coming in our sight, A lot of things have been done regarding gameplay, level design, assets, and AI. We receive positive feedback regarding the design from the professor and we plan to stick to the current design so far. We have learn from playing the similarContinue reading “Objectives and Mechanics”
Animations and Models
This week there is a significant progress update to professor Vangelis, The build is more and more concrete by the day We got in the models and put some animation to it, as well as basic construct of the level. The animation looks very good so far when rigged into the model we got, SomeContinue reading “Animations and Models”
Ideas and Design
This week, after a feedback on design, we have everyone to come discuss ideas to finalize a concrete design on a game and that totally paid off. During the week, everyone are to pitch their ideas for the game; pitching what came into the mind of everyone in order to find the right balance betweenContinue reading “Ideas and Design”
Git and Foundations
This week, we made sure that every team member have enough time to familiarize themselves with Unity tutorial and Unity engine in general. The tasks are divided into section in building the foundation of the game; Back end, Scripted events, Level, Basic gameplay, etc. The most noticeable progress this week has gone to the gameplayContinue reading “Git and Foundations”
The Pitch and beginning
The project has officially begun and we have received Oculus Rifts from the faculty. Everyone in project is eager to work on their assigned roles and job. We have set up Slack for communication and Trello for task management. Everyone has been briefed on unity basics via a small workshop session held focusing on absoluteContinue reading “The Pitch and beginning”