Objectives and Mechanics

The midterm is coming and we the goal in coming in our sight, A lot of things have been done regarding gameplay, level design, assets, and AI. We receive positive feedback regarding the design from the professor and we plan to stick to the current design so far.

We have learn from playing the similar game, Classroom Aquatics and our progress now is as of the similar level of that game, minus the assembling of all the parts. We still need to coordinate and put everything together as of now.

The gameplay part has saw improvement in player tracking and many mechanics has been implemented in. As seen in video demo, player now have legal and illegal actions if they do certain action like looking at the wrong way or looking up at the ceiling. We also implement a digital clock implemented in the board for now. Other students in the classroom is also actively marking correct answer for player to peek in.

The backend also have big improvement regarding the level system and the question paper, we are implement end game statistics for the player to see which questions they got right or wrong, most of progress regarding question paper has been done, but there is still some revamp needed for question paper.

The AI also saw some improvement as well, we have implement the detection system for teacher and AI. The animation is also implemented in the teacher character as well. Now the teacher can properly detect if you are actively doing illegal action or not.

We also have improvement on animations and audio asset, Teacher now emit footsteps sound as well as placeholder sound cue when player make illegal actions. Students are also placed on the level so that we see overall aesthetics of what level going to be like.

Overall, we think we are going to prepare for the midterm presentation as the first goal are nearly finish. We look forward to present everyone the labor of our hard work past 5 weeks we worked on.

Leave a comment

Design a site like this with WordPress.com
Get started