Animations and Models

This week there is a significant progress update to professor Vangelis, The build is more and more concrete by the day

We got in the models and put some animation to it, as well as basic construct of the level. The animation looks very good so far when rigged into the model we got, Some of the lighting is also done in the level albeit there is nothing outside the window as of now.

The gameplay is progressing well so far, with coordination from backend side, we are able to properly make a system to easily parse in new questions without hardcode in the question. We also set up rudimentary score system (not final) in to test the parsing system.

The pathfinding and navigation AI has seen an increase in concreteness as simple state machine is implemented into the character. The said character can move around the level while avoiding obstacle.

We also have a plan for level layout to have different iterations depends on level. The movement of the enemy (teahcer/proctor) will determine the difficulty of the level.

In conclusion, with this pace we are currently on, we may be able to reach our midterm goal just before midterm.

Leave a comment

Design a site like this with WordPress.com
Get started