This week, after a feedback on design, we have everyone to come discuss ideas to finalize a concrete design on a game and that totally paid off.
During the week, everyone are to pitch their ideas for the game; pitching what came into the mind of everyone in order to find the right balance between realism and gameplay. There was some concern about the core gameplay will become too familiar with another game that set the standard for us, but in the end we came up with a unique idea on the main mechanic of the game which is a little bit different from what everyone thought in the first idea but seems to be more exciting and fun to play. More information on the design document draft.
On the technical side, everyone have made quite a progress on many parts: the AI, the level design, the animation and asset, and backend with gameplay being in lead and most advanced. There are some changes to the plug-in of the gameplay part but the result is shown that some important mechanics are in place, as seen and video.
It has been an exciting week as everyone has advanced from have absolute zero in Unity environment to competent game developers now.